This tutorial assumes you’ve read the theory of Leaflet class inheritance.
In Leaflet, a “layer” is anything that moves with the map. In contraposition to that, a “control” is a HTML element that remains static relative to the map container, and a “handler” is a piece of invisible code that changes the map’s behaviour.
Handlers
Map handlers are a new concept in Leaflet 1.0, and their function is to process DOM events from the browser (like click
, dblclick
or mousewheel
) and change the state of the map.
Handlers are relatively simple: they just need an addHooks()
method (which runs when the handler is enabled in a map) and a removeHooks()
, which runs when the handler is disabled. A skeleton for handlers is:
L.CustomHandler = L.Handler.extend({
addHooks: function() {
L.DomEvent.on(document, 'eventname', this._doSomething, this);
},
removeHooks: function() {
L.DomEvent.off(document, 'eventname', this._doSomething, this);
},
_doSomething: function(event) { … }
});
This can be illustrated with a simple handler to pan the map when a mobile device is tilted, through deviceorientation
events:
L.TiltHandler = L.Handler.extend({
addHooks: function() {
L.DomEvent.on(window, 'deviceorientation', this._tilt, this);
},
removeHooks: function() {
L.DomEvent.off(window, 'deviceorientation', this._tilt, this);
},
_tilt: function(ev) {
// Treat Gamma angle as horizontal pan (1 degree = 1 pixel) and Beta angle as vertical pan
this._map.panBy( L.point( ev.gamma, ev.beta ) );
}
});
The handler can be attached to the map using map.addHandler('tilt', L.TiltHandler)
- this will store an instance of L.TiltHandler
as map.tilt
. However, it’s more usual to attach handlers to all maps with the addInitHook
syntax:
L.Map.addInitHook('addHandler', 'tilt', L.TiltHandler);
Our handler can now be enabled by running map.tilt.enable()
and disabled by map.tilt.disable()
Moreover, if the map has a property named the same as the handler, then that handler will be enabled by default if that options is true
, so this will enable our handler by default:
var map = L.map('mapDiv', { tilt: true });
To see this example, you’ll need a mobile browser which supports the deviceorientation
event - and even so, this event is particularly flaky and ill-specified, so beware.
See this example stand-alone. |
Depending on the type of event, a map handler can attach event listeners to the document
, the window
, or the container of the L.Map
it’s attached to.
Controls
You already know controls - the zoom control in the top left corner, the scale at the bottom left, the layer switcher at the top right. At their core, an L.Control
is an HTML Element that is at a static position in the map container.
To make a control, simply inherit from L.Control
and implement onAdd()
and onRemove()
. These methods work in a similar way to their L.Layer
counterparts (they run whenever the control is added to or removed from the map), except that onAdd()
must return an instance of HTMLElement
representing the control. Adding the element to the map is done automatically, and so is removing it.
The simplest example of a custom control would be a watermark, which is just an image:
L.Control.Watermark = L.Control.extend({
onAdd: function(map) {
var img = L.DomUtil.create('img');
img.src = '../../docs/images/logo.png';
img.style.width = '200px';
return img;
},
onRemove: function(map) {
// Nothing to do here
}
});
L.control.watermark = function(opts) {
return new L.Control.Watermark(opts);
}
L.control.watermark({ position: 'bottomleft' }).addTo(map);
See this example stand-alone. |
If your custom control has interactive elements such as clickable buttons, remember to use L.DomEvent.on()
inside onAdd()
and L.DomEvent.off()
inside onRemove()
.
If your custom control consists of more than one HTML element (like L.Control.Zoom
, which has two buttons), you’ll have to create the whole hierarchy of elements and return the topmost container.
Publishing your plugin
If you have understood everything so far, you’re ready to make some Leaflet plugins! But make sure to read the PLUGIN-GUIDE.md
file, as it contains some tips and good practices about naming and publishing your plugin.